tag:blogger.com,1999:blog-923586183701099812.post1239127488414922822..comments2024-02-20T02:12:40.325-05:00Comments on $$$ BIG MONEY BILL $$$: Stick's Cheat SheetBillhttp://www.blogger.com/profile/09053676057810990707noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-923586183701099812.post-36401556749589464672012-09-02T15:54:21.582-04:002012-09-02T15:54:21.582-04:00Sticks numbers assumes a typical cube efficiency (...Sticks numbers assumes a typical cube efficiency (66% to 71%, I don't know the exact factor he uses in that table) which works well in normal looking positions. XG live number is actually what gnubg calls fully live, i.e the takepoint assuming perfect cubeefficiency (100%). So over the board you will typically use Sticks numbers as a basis for your cubeactions with cubevig already figured in. Sticks takepoint needs adjustment in special kinds of positions such as last roll, some types of holding game (little cubevig) and backgames, high win blitz situation (a lot of cubevig). In the former cases you adjust towards the dead cube point, and in the latter you adjust towards the fully live takepoint. In most positions however Sticks numbers are close enough to be appropriate.Anonymousnoreply@blogger.com