Warning to the general public.
Konrad Froeschl, handle "KONFRO," has stiffed me for a significant amount of cash in online money play. Play him at your own risk. Please spread the word about his bad conduct and sportsmanship far and wide.
Thank you
Bill
Search This Blog
September 4, 2015
September 2, 2015
Review of Conquering Backgammon
I prepared this review for Carol Joy Cole's Flint Backgammon News about six months ago. I haven't seen a new issue in some time. I don't believe this has been published though a version of the below may appear in the future. Enjoy, Bill
***
edited 12/1/15 to match the review as published in the newsletter
*****************
***
edited 12/1/15 to match the review as published in the newsletter
*****************
Ed
Rosenblum’s “Conquering Backgammon” is an ambitious work. Ed aims to take the reader from novice to
advanced payer, which he loosely defines as a club or tournament player. The book has two self-contained volumes. The
first 100 pages or so cover the basics while the last 150 pages cover more
advanced topics. Seasoned players are
invited to read the book as well, reinforcing what you already know while
picking up some new things along the way.
Here is
a short review of the contents. The basic
section starts with the rules, then quickly moves into technical aspects like
dice probabilities and shot counting. Next
is a section on basic strategy, followed by more technical stuff on opening moves,
when to double and take, and pip counting.
Ed then annotates a running game move by move over about 30 pages. He concludes with more technical guides on bearing
in, bearing off, playing for the gammon, and saving the gammon.
The
advanced section begins by explaining the concept of equity and how to
interpret computer evaluations. There is
a relatively lengthy section discussing game plans. Ed considers Race, Prime, Attack (hit now)
and his own invention Ambush (hit later).
Attack would be similar to Blitzing while Ambush includes Holding games
and Backgames. Each of these game plans
are considered separately. Next up is a
lightning review of strategic concepts and playing tactics. Ed returns to the topic of Doubling, going
more in depth. There is a lengthy section
on Match Play and a concluding selection of checker play problems.
The
several reference type materials are one of the most successful aspects of the
book. These are styled similar to Ed’s
popular “Expert’s Guide to Winning Backgammon.”
Among these are guides for opening moves, opening replies, match equity,
doubling process and race formulas. Ed
clearly put a lot of time into formatting these guides and it shows. I expect the reader will likely refer to
these time and again over a long period.
Another
strength is the section on Pip counting.
This is lacking in most books, so it was nice to see more detailed
coverage here. Adding a few quiz
questions is a nice touch too.
I also
liked the section on doubling. Ed
appears to be influenced by Phil Simborg’s teaching methods. Here Ed recommends using Joe Sylvester’s
well-known TRAP (Threat Race and Position), John O’Hagan’s Market Losers,
Woolsey’s Law and Simborg’s law to guide your cube decisions. While these sections are brief, he has
summarized the material well.
I have mixed feeling regarding the
physical book. The book itself is a
beautiful 7 x 10 hardcover printed on high-quality paper and features lots of
multi-color diagrams. You can tell Ed is
emphasizing quality, and is expecting the reader to use this book over a period
of years. Yet it feels cramped. I wonder if a larger 8 x 11 softcover format
using cheaper materials might have been a better choice. This would space things out a bit more,
allowing the reader to take notes directly in the book, and possibly lower the
price tag a bit too.
One
weakness of the book is in organization.
Robertie and Magriel bring the reader along slowly. After the rules, they dive straight into a
lightly annotated running game, introducing other topics as they occur in the
flow of the game. Contrast with
Rosenblum. I fear the novice player
would be intimidated to learn dice odds, pip counting, opening moves, and
doubling strategy before you even start playing backgammon on page 61!
I also
find Rosenblum lacking insight. Consider
the section on dice odds for example. Ed
spends a few pages discussing the number of ways to hit a checker at various
distances. While counting the exact
number of shots is a useful skill, Ed fails to turn the data into
knowledge. Magriel does when he observes
that if you have to leave a direct shot, move closer to lessen the shots, and
if you have to leave an indirect, leave it further away to lessen the shots. Another example is on page 63 where he
analyzes the opening sequence 31 point, 41 split, 53. He analyzes four different moves over a page
and a half before concluding that hitting is correct with 24/16*. Of course it is. But where is the insight into basic goals of
opening play that Robertie might offer?
Or even some basic opening maxims like a good checker play usually hits,
escapes, or makes a point?
Further
I find the book lacking in depth. Take
one of the meaty sections of the book, on game plans. There is good material here, but 5 or 6 pages
on each game plan is hardly enough to conquer it. Each of these topics are deserving of a full
length book in their own right. Looking
at Backgames, we are presented a handful of positions over six pages. We get a bit on timing but we don’t get
discussions from the backgamers point of view on circulating checkers, keeping
pure, when to hit, containment after the hit, when to take. Defending the backgame, we don’t learn how to
build the prime to bust the timing, to recirculate our own checkers, when to
double, to control the outfield, etc. It
is good for what it is, an introduction to backgames and no more.
Finally
I acknowledge an apparent inconsistency in my criticism. On one hand I feel the book overwhelms the
reader with too much detail too fast.
Yet on the other hand I feel the book is lacking in depth. Will the aspiring beginner embrace or be
turned off by the heavy dose of technical material in this book? Are there really enough details on game plans
for the beginner to learn what he needs to know?
Overall I
feel the book falls short of the classic texts by Magriel, Robertie, and
Trice. Of course this a tough bar to
measure against! As described above, I
find the book lacking in organization, depth and insight. To Ed’s credit, he has perhaps done a better
job in some aspects like Match Equity, Pip counting and the various reference
materials What the heck - if you absorb
everything in the book you will indeed be an advanced player.
Bill
Subscribe to:
Posts (Atom)