******************
55 to play.
is Chris Yep score: 0 pip: 183 | ||||||||||||||||
7 point match | ||||||||||||||||
pip: 162 score: 0 is Bill | ||||||||||||||||
XGID=-c-a--E-C--AcD---b-db-AA--:0:0:1:55:0:0:0:7:10 | ||||||||||||||||
to play 55 |
1. | XG Roller++ | 23/18 13/3* 8/3 | eq: +0.284 | |||
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2. | XG Roller++ | 23/13 8/3*(2) | eq: +0.232 (-0.052) | |||
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3. | 3-ply | 13/3*(2) | eq: +0.226 (-0.057) | |||
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eXtreme Gammon Version: 2.02, MET: Kazaross XG2
I played 23/13, 8/3(2)*
which escapes and points on head. I think I was paranoid about leaving good sixes from the bar.
The computer likes 23/18, 13/3*/8/3. The distro looks much better to the eye this way, whether I am hit or not.
***************
Chris doubles from the bar. Take or Drop?
is Chris Yep score: 0 pip: 152 | ||||||||||||||||
7 point match | ||||||||||||||||
pip: 131 score: 0 is Bill | ||||||||||||||||
XGID=ab-BA-F--A---D--abccc---A-:0:0:-1:00:0:0:0:7:10 | ||||||||||||||||
on roll, cube action? |
Analyzed in XG Roller++ | No double | Double/Take |
Player Winning Chances: | 63.19% (G:24.51% B:1.42%) | 63.31% (G:24.73% B:1.45%) |
Opponent Winning Chances: | 36.81% (G:11.64% B:0.87%) | 36.69% (G:11.62% B:0.87%) |
Cubeless Equities | +0.401 | +0.835 |
Cubeful Equities | ||
No double: | +0.568 (-0.009) | |
Double/Take: | +0.576 | |
Double/Pass: | +1.000 (+0.424) | |
Best Cube action: Double / Take |
eXtreme Gammon Version: 2.02, MET: Kazaross XG2
So this is an easy take, barely a double. But it is a very *scary* double which I could easily see myself passing. I did take, but it was not an insta-scoop for me like the computer suggests. I had to talk my way through it.
Let's look at our old friend Position Pips and Threats.
Position: Advantage Chris. He has a 4.5 budding prime on his side of the board while I have six nasty stacked checkers on the six point. I do have better outfield control though and the potential to put these guys to work later.
Pips: Advantage Bill. With three men back to one man back I have to be up. A full count shows I am up about 20.
Threats: Chris hits with any four plus 53 23 13 and 22 or 17 numbers.
That's a lot of hitters. But he doesn't always hit and I certainly in the game if he misses. even if he hits he can't do everything in one roll. He only has a two point board so I have good chances of anchoring somewhere. With an anchor, I can play for a long time. And Chris still needs to maneuver his three back men all the way around the board.
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65 to play.
is Chris Yep score: 0 pip: 117 | ||||||||||||||||
7 point match | ||||||||||||||||
pip: 180 score: 0 is Bill | ||||||||||||||||
XGID=-a-BaBC------AAAAbccbBbBa-:1:1:1:65:0:0:0:7:10 | ||||||||||||||||
to play 65 |
1. | XG Roller++ | 15/4* | eq: +0.094 | |||
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2. | XG Roller++ | 16/10 15/10 | eq: +0.027 (-0.067) | |||
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3. | XG Roller+ | 21/16 21/15 | eq: -0.046 (-0.140) | |||
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eXtreme Gammon Version: 2.02, MET: Kazaross XG2
I made a blocking point six away with 16/10, 15/10. Apparently this was the wrong strategy. It looks like I should take a shot a t winning going forward by hitting 15/4*.
If I get hit I may hit his loosie on the ace point. And even if I don't I now have a very reasonable 2-4 backgame to fall back on so the downside is small. Again, it looks like I have a "free" shot at winning going forward so I should just go for it.
***************
11 to play
is Chris Yep score: 0 pip: 108 | ||||||||||||||||
7 point match | ||||||||||||||||
pip: 169 score: 0 is Bill | ||||||||||||||||
XGID=---B-BCb--B--AA--bccbBbBa-:1:1:1:11:0:0:0:7:10 | ||||||||||||||||
to play 11 |
1. | XG Roller++ | 14/13 6/4 5/4 | eq: -0.022 | |||
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2. | XG Roller++ | 14/12 13/12 6/5 | eq: -0.085 (-0.064) | |||
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3. | XG Roller++ | 14/13 10/9(2) 6/5 | eq: -0.142 (-0.120) | |||
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eXtreme Gammon Version: 2.02, MET: Kazaross XG2
I don't understand this one.
I moved 14/13, 10/9(2), 6/5. Holding the board and making a reasonable block.
The computer says this is a whopper, preferring 14/13, 6/4, 5/4. Giving up the five point didn't cross my radar. I suppose the priority here is maximum containment against Chris's checkers so you hold the two point as far back as possible. Even seeing how wrong my play is I will probably do it again. I am too afraid about misapplying this logic .... breaking the 5 point must be wrong more often than it's right!
**********
I lead 5 away 7 away and am on roll. Cube action?
is Chris Yep score: 0 pip: 144 | ||||||||||||||||
7 point match | ||||||||||||||||
pip: 143 score: 2 is Bill | ||||||||||||||||
XGID=--aB-BBaCA--cB-bAb-dB--b--:0:0:1:00:2:0:0:7:10 | ||||||||||||||||
on roll, cube action? |
Analyzed in XG Roller++ | No double | Double/Take |
Player Winning Chances: | 67.37% (G:24.92% B:0.80%) | 67.11% (G:25.75% B:0.81%) |
Opponent Winning Chances: | 32.63% (G:5.98% B:0.20%) | 32.89% (G:5.92% B:0.20%) |
Cubeless Equities | +0.531 | +1.085 |
Cubeful Equities | ||
No double: | +0.700 | |
Double/Take: | +0.688 (-0.012) | |
Double/Pass: | +1.000 (+0.300) | |
Best Cube action: No double / Take | ||
Percentage of wrong pass needed to make the double decision right: 3.7% |
eXtreme Gammon Version: 2.02, MET: Kazaross XG2
I doubled and Chris took.
This is a Double all day long for money (.85 Double / Take) but with a modest lead this turns into a borderline No Double. I liked it since I have some threats and own the 5 point if things go bad.
***********
54 to play.
is Chris Yep score: 0 pip: 151 | ||||||||||||||||
7 point match | ||||||||||||||||
pip: 135 score: 2 is Bill | ||||||||||||||||
XGID=a-aB-BBBC---cA-bAb-dB--b--:1:-1:1:54:2:0:0:7:10 | ||||||||||||||||
to play 54 |
1. | XG Roller++ | 16/11 13/9 | eq: +0.591 | |||
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2. | XG Roller++ | 20/16 13/8 | eq: +0.589 (-0.002) | |||
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3. | XG Roller++ | 13/9 7/2* | eq: +0.535 (-0.056) | |||
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eXtreme Gammon Version: 2.02, MET: Kazaross XG2
I played it big, going for the gammons, and hit with 13/9, 7/2*. While it does win more gammons it's simply too big.
Better was the solid 16/11, 13/9. If Chris doesn't anchor I may attack yet anyway. And if he does anchor his game still blows. Basically what I am saying is the solid play scores a decent number of gammons without risking too much.
**************
As you can see the attack didn't go so well. I now have six men back and 64 to play.
is Chris Yep score: 0 pip: 127 | ||||||||||||||||
7 point match | ||||||||||||||||
pip: 172 score: 2 is Bill | ||||||||||||||||
XGID=-aAB-BB-B---b---cb-eBBBb--:1:-1:1:64:2:0:0:7:10 | ||||||||||||||||
to play 64 |
1. | XG Roller++ | 20/10 | eq: -0.595 | |||
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2. | XG Roller++ | 22/18 8/2 | eq: -0.695 (-0.100) | |||
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3. | XG Roller+ | 21/11 | eq: -0.587 (+0.008) | |||
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eXtreme Gammon Version: 2.02, MET: Kazaross XG2
I moved 8/2, 22/18. This makes the board and aims for maximum contact but violates my newly formed "superbackgame rules."
First off, the two point is hardly critical here.
Timing is the most important thing and I lack it. Time to vacate one of my backgame points and my rule "always vacate from the front" should apply here. Therefore 20/10. Note I am in no danger of getting primed.
**************
I trail 5 away 3 away and am on roll. Cube action?
is Chris Yep score: 4 pip: 131 | ||||||||||||||||
7 point match | ||||||||||||||||
pip: 130 score: 2 is Bill | ||||||||||||||||
XGID=---BaBCBBAA-c-a--c-cbb-AA-:0:0:1:00:2:4:0:7:10 | ||||||||||||||||
on roll, cube action? |
Analyzed in XG Roller++ | No double | Double/Take |
Player Winning Chances: | 57.30% (G:27.64% B:0.75%) | 57.50% (G:28.53% B:0.70%) |
Opponent Winning Chances: | 42.70% (G:12.67% B:1.05%) | 42.50% (G:12.95% B:1.06%) |
Cubeless Equities | +0.220 | +0.756 |
Cubeful Equities | ||
No double: | +0.537 (-0.110) | |
Double/Take: | +0.648 | |
Double/Pass: | +1.000 (+0.352) | |
Best Cube action: Double / Take |
eXtreme Gammon Version: 2.02, MET: Kazaross XG2
I rolled. This is a strong "scoreboard" double. Trailing I activate the gammons which favor me and give the opponent a crippled cube. Chris will have a late recube given the match score. Plus he might drop, you never know.
It all adds up to a good double which I missed.
Your '11 to play' is really cool! I would have made the same play you did and am surprised at how bad the computer thinks it is. Regarding breaking the 5pt, this theme comes up often in holding games when you don't want to concede any of your assets but are forced to concede something. Breaking a high home-board point to make a lower one is often the least evil if you don't kill any checkers in the process and if you have a reasonable chance of remaking the broken point as you bear in your outfield checkers.
ReplyDeleteYour 11 play is bad largely due to how 33 plays. It is important to give your opponent root numbers to destroy his position. The difference between the 4 or 5 point here is small, since it is likely you will make a 3 point board long before it matters.
ReplyDelete