Opening replies, 3-1, 4-2, 5-3, 5-2, 5-4
3-1:
Make the 5 point (8/5, 6/5) on first roll with 31. This is the preferred play on the reply roll. There are only a few exceptions, when hitting is profitable.
a) Hit when opponent slots his 5 point. 21$, 41$, 51$, 62$
b) Hit with full roll on the rarely played 62R.
Make the 5 point (8/5, 6/5) on first roll with 31. This is the preferred play on the reply roll. There are only a few exceptions, when hitting is profitable.
a) Hit when opponent slots his 5 point. 21$, 41$, 51$, 62$
b) Hit with full roll on the rarely played 62R.
c) Hit and split
against 63R and 64S. (Power of the 9-point builder. When opponent
has a lot of point making numbers, consider a tempo hit.)
is Player 2 score: 0 pip: 157 |
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Unlimited Game
Jacoby Beaver |
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pip: 167 score: 0 is Player 1 |
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XGID=-a----EaC---dE--ac-e----B-:0:0:1:31:0:0:3:0:10 | ||||||||||||||||
to play 31 |
1. | Book1 | 8/5 6/5 | eq: -0.107 | |||
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2. | Book1 | 24/21 8/7* | eq: -0.109 (-0.002) | |||
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3. | Book2 | 13/10 8/7* | eq: -0.144 (-0.037) | |||
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1 Generated by Dmitriy Obukhov on 9/8/2011 using eXtreme Gammon 2.00 62208 Games rolled with Variance Reduction. Dice Seed: 87509219 Moves and cube decisions: 4-ply 2 Generated by Dmitriy Obukhov on 9/8/2011 using eXtreme Gammon 2.00 5184 Games rolled with Variance Reduction. Dice Seed: 87509219 Moves and cube decisions: 4-ply |
eXtreme Gammon Version: 2.10
Note. Make the
5-point is preferable to hitting when opponent splits to the bar and lacks the
9-point power builder (62S, 63S).
4-2
Make the 4-point on the opening roll.
This is also best on the second roll, unless you have a better hitting option.
a) Hit a slot and come down from the midpoint (24/20*, 13/11) against 21$, 41$, 51$, 62$, 64R
b) Hit loose 13/7* when opponent splits to the midpoint with 62S, 63S, 64S
c) Hit and bring another down from the midpoint (13/9*, 13/11) against the rare 62R
Make the 4-point on the opening roll.
This is also best on the second roll, unless you have a better hitting option.
a) Hit a slot and come down from the midpoint (24/20*, 13/11) against 21$, 41$, 51$, 62$, 64R
b) Hit loose 13/7* when opponent splits to the midpoint with 62S, 63S, 64S
c) Hit and bring another down from the midpoint (13/9*, 13/11) against the rare 62R
is Player 2 score: 0 pip: 159 |
||||||||||||||||
Unlimited Game
Jacoby Beaver |
||||||||||||||||
pip: 167 score: 0 is Player 1 |
||||||||||||||||
XGID=-a----EaC---dEa--c-e----B-:0:0:1:42:0:0:3:0:10 | ||||||||||||||||
to play 42 |
1. | Book1 | 13/7* | eq: -0.066 | |||
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2. | Book2 | 8/4 6/4 | eq: -0.094 (-0.028) | |||
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3. | 3-ply | 24/18 | eq: -0.199 (-0.133) | |||
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1 Generated by David Rockwell on 6/22/2010 using eXtreme Gammon 1.14 5184 Games rolled with Variance Reduction. Dice Seed: 26996237 Moves and cube decisions: 3-ply 2 Generated by GameSite 2000, Ltd on 2/26/2011 using eXtreme Gammon 2.00 10368 Games rolled with Variance Reduction. Dice Seed: 77390818 Moves: 2-ply, cube decisions: 3-ply Red |
eXtreme Gammon Version: 2.10
5-3:
Make a point on the opening role. Generally make a point on the second roll unless you can profitably hit elsewhere.
Make the 3-point 8/3, 6/3 unless …
1) 24/16* hits a blot on his side of the board: 41$ 41S, 43D, 54D, 43Z, 64S
2) 13/10*, 13/8 hit a blot in your outfield: 63R
Make a point on the opening role. Generally make a point on the second roll unless you can profitably hit elsewhere.
Make the 3-point 8/3, 6/3 unless …
1) 24/16* hits a blot on his side of the board: 41$ 41S, 43D, 54D, 43Z, 64S
2) 13/10*, 13/8 hit a blot in your outfield: 63R
3) Hit loose on
the 5-point if opponent splits there: 43U, 43S, 54S
is Player 2 score: 0 pip: 160 |
||||||||||||||||
Unlimited Game
Jacoby Beaver |
||||||||||||||||
pip: 167 score: 0 is Player 1 |
||||||||||||||||
XGID=-a---aE-C---dE-a-c-e----B-:0:0:1:53:0:0:3:0:10 | ||||||||||||||||
to play 53 |
1. | Book1 | 13/5* | eq: -0.101 | |||
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2. | Book1 | 8/3 6/3 | eq: -0.168 (-0.067) | |||
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3. | 3-ply | 8/5* 6/1* | eq: -0.174 (-0.073) | |||
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1 Generated by GameSite 2000, Ltd on 2/26/2011 using eXtreme Gammon 2.00 Analyzed in XG Roller++ |
eXtreme Gammon Version: 2.10
5-2:
Split 24/22, 13/8 on the opening roll. Also the most common opening reply.
Exceptions:
a) Counterslot (13/8, 6/4) when you miss the weak slotting plays 51$ or 62$ GS: 52S
b) Hit and split (24/22, 6/1*) when opponent splits to the bar on 62S, 63S, 64S
Split 24/22, 13/8 on the opening roll. Also the most common opening reply.
Exceptions:
a) Counterslot (13/8, 6/4) when you miss the weak slotting plays 51$ or 62$ GS: 52S
b) Hit and split (24/22, 6/1*) when opponent splits to the bar on 62S, 63S, 64S
is Player 2 score: 0 pip: 158 |
||||||||||||||||
Unlimited Game
Jacoby Beaver |
||||||||||||||||
pip: 167 score: 0 is Player 1 |
||||||||||||||||
XGID=-a----EaC---dE-a-c-e----B-:0:0:1:52:0:0:3:0:10 | ||||||||||||||||
to play 52 |
1. | Book1 | 24/22 13/8 | eq: -0.213 | |||
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2. | Book1 | 24/22 6/1* | eq: -0.214 (-0.001) | |||
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3. | Book2 | 13/8 6/4 | eq: -0.265 (-0.052) | |||
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1 Generated by Christopher Yep on 4/18/2012 using eXtreme Gammon 2.00 186624 Games rolled with Variance Reduction. Dice Seed: 31206198 Moves and cube decisions: 3-ply 2 Generated by Christopher Yep on 4/18/2012 using eXtreme Gammon 2.00 10368 Games rolled with Variance Reduction. Dice Seed: 31206198 Moves and cube decisions: 3-ply |
eXtreme Gammon Version: 2.10
c) Hit loose
(13/8, 6/4*) when opponent splits to the 4-point with 32S, 43Z, or 43U
d) Bring two down (13/11, 13/8)
1. when opponent plays the weak two-down plays (52D, 54D)
2. against lovers leap 65R (priority is to play against the lone blot rather than split)
d) Bring two down (13/11, 13/8)
1. when opponent plays the weak two-down plays (52D, 54D)
2. against lovers leap 65R (priority is to play against the lone blot rather than split)
is Player 2 score: 0 pip: 156 |
||||||||||||||||
Unlimited Game
Jacoby Beaver |
||||||||||||||||
pip: 167 score: 0 is Player 1 |
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XGID=-a----E-C---fE---c-e----B-:0:0:1:52:0:0:3:0:10 | ||||||||||||||||
to play 52 |
1. | Book1 | 13/11 13/8 | eq: -0.199 | |||
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2. | Book1 | 24/22 13/8 | eq: -0.226 (-0.028) | |||
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3. | Book2 | 13/11 6/1* | eq: -0.276 (-0.078) | |||
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1 Generated by David Rockwell on 6/6/2010 using eXtreme Gammon 1.14 5184 Games rolled with Variance Reduction. Dice Seed: 27520855 Moves and cube decisions: 3-ply 2 Generated by GameSite 2000, Ltd on 2/26/2011 using eXtreme Gammon 2.00 10368 Games rolled with Variance Reduction. Dice Seed: 77390818 Moves: 2-ply, cube decisions: 3-ply Red |
eXtreme Gammon Version: 2.10
3. against 53P (split is impossible)
4. against 52S (don’t split when 8-point is heavy)
5. Hit and down (13/11, 13/8) on 64R
Note split is
right reply to 54S (you need to confront the super
builder on the 9-point) and also against the strong two-down plays 43D, 32D
(try for the anchor now before you get primed in)
is Player 2 score: 0 pip: 162 |
||||||||||||||||
Unlimited Game
Jacoby Beaver |
||||||||||||||||
pip: 167 score: 0 is Player 1 |
||||||||||||||||
XGID=-b----E-C---cEaa-c-e----B-:0:0:1:52:0:0:3:0:10 | ||||||||||||||||
to play 52 |
1. | Book1 | 24/22 13/8 | eq: -0.176 | |||
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2. | Book1 | 13/11 13/8 | eq: -0.204 (-0.029) | |||
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3. | Book1 | 13/8 6/4 | eq: -0.214 (-0.038) | |||
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1 Generated by GameSite 2000, Ltd on 2/26/2011 using eXtreme Gammon 2.00 10368 Games rolled with Variance Reduction. Dice Seed: 77390818 Moves: 2-ply, cube decisions: 3-ply Red |
eXtreme Gammon Version: 2.10
5-4:
Split 24/20, 13/8 on the opening roll.
Splitting is also the most common reply but there are many exceptions.
1) Hitting
a. 24/20*, 13/8, Hit in the opponent’s slot and split if you can: 21$, 41$, 51$, 62$
b. 24/20, 6/1*, Hit and split when:
- Opponent splits to the bar and you miss: 62S, 64S
Split 24/20, 13/8 on the opening roll.
Splitting is also the most common reply but there are many exceptions.
1) Hitting
a. 24/20*, 13/8, Hit in the opponent’s slot and split if you can: 21$, 41$, 51$, 62$
b. 24/20, 6/1*, Hit and split when:
- Opponent splits to the bar and you miss: 62S, 64S
is Player 2 score: 0 pip: 157 |
||||||||||||||||
Unlimited Game
Jacoby Beaver |
||||||||||||||||
pip: 167 score: 0 is Player 1 |
||||||||||||||||
XGID=-a----EaC---dE--ac-e----B-:0:0:1:54:0:0:3:0:10 | ||||||||||||||||
to play 54 |
1. | Book1 | 24/20 6/1* | eq: -0.177 | |||
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2. | Book1 | 24/20 13/8 | eq: -0.218 (-0.041) | |||
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3. | 3-ply | 24/15 | eq: -0.253 (-0.076) | |||
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1 Generated by GameSite 2000, Ltd on 2/26/2011 using eXtreme Gammon 2.00 10368 Games rolled with Variance Reduction. Dice Seed: 77390818 Moves: 2-ply, cube decisions: 3-ply Red |
eXtreme Gammon Version: 2.10
- You need to confront the super-builder on
the 9-point: 41S
c. 24/13* Hit in the outfield if you can: 32Z, 43S, 63S, 32D, 43D
d. 13/4* Hit loose in home board if opponent splits to the 4-point: 32S, 43Z, 43U
2) Bring Two Down 13/8, 13/9
a. If it hits incidentally as in 62R
b. Opponent makes 5-point 31P (impossible to split)
c. Opponent makes 2-point (don’t split into the blitz)
c. 24/13* Hit in the outfield if you can: 32Z, 43S, 63S, 32D, 43D
d. 13/4* Hit loose in home board if opponent splits to the 4-point: 32S, 43Z, 43U
2) Bring Two Down 13/8, 13/9
a. If it hits incidentally as in 62R
b. Opponent makes 5-point 31P (impossible to split)
c. Opponent makes 2-point (don’t split into the blitz)
is Player 2 score: 0 pip: 157 |
||||||||||||||||
Unlimited Game
Jacoby Beaver |
||||||||||||||||
pip: 167 score: 0 is Player 1 |
||||||||||||||||
XGID=-b----E-C---eE---b-d---bB-:0:0:1:54:0:0:3:0:10 | ||||||||||||||||
to play 54 |
1. | Book1 | 13/9 13/8 | eq: -0.100 | |||
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2. | Book1 | 24/20 13/8 | eq: -0.122 (-0.023) | |||
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3. | Book1 | 24/15 | eq: -0.185 (-0.085) | |||
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1 Generated by GameSite 2000, Ltd on 2/26/2011 using eXtreme Gammon 2.00 10368 Games rolled with Variance Reduction. Dice Seed: 77390818 Moves: 2-ply, cube decisions: 3-ply Red |
eXtreme Gammon Version: 2.10
d. Opponent brings two down and you miss: 52D,
54D
3) It is only right to run 24/15 against 61P (looks like split is tied - BC 2016)
3) It is only right to run 24/15 against 61P (looks like split is tied - BC 2016)
is Player 2 score: 0 pip: 160 |
||||||||||||||||
Unlimited Game
Jacoby Beaver |
||||||||||||||||
pip: 167 score: 0 is Player 1 |
||||||||||||||||
XGID=-b----E-C---dE---bbe----B-:0:0:1:54:0:0:3:0:10 | ||||||||||||||||
to play 54 |
1. | Book1 | 24/20 13/8 | eq: -0.229 | |||
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2. | Book1 | 24/15 | eq: -0.233 (-0.004) | |||
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3. | Book2 | 13/9 13/8 | eq: -0.285 (-0.055) | |||
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1 Generated by David Rockwell on 6/6/2010 using eXtreme Gammon 1.14 46656 Games rolled with Variance Reduction. Dice Seed: 74780549 Moves and cube decisions: 3-ply 2 Generated by David Rockwell on 6/6/2010 using eXtreme Gammon 1.14 5184 Games rolled with Variance Reduction. Dice Seed: 74780549 Moves and cube decisions: 3-ply |
eXtreme Gammon Version: 2.10
Split 24/20, 13/8 with all other rolls, mostly because there are no better
alternatives.
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