Take a look at my earlier post for reference on EPC basics.
http://bigmoneybill.blogspot.com/2011/12/racingepc-and-prop-57-practice.html
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Rolls versus Pips. Cube Action?
is Player 2 score: 0 pip: 23 | ||||||||||||||||
Unlimited Game Jacoby Beaver | ||||||||||||||||
pip: 30 score: 0 is Player 1 | ||||||||||||||||
XGID=--AB-BB--------------cbac-:1:1:1:00:0:0:3:0:10 | ||||||||||||||||
on roll, cube action? |
Analyzed in XG Roller++ | No redouble | Redouble/Take |
Player Winning Chances: | 69.45% (G:0.00% B:0.00%) | 69.44% (G:0.00% B:0.00%) |
Opponent Winning Chances: | 30.55% (G:0.00% B:0.00%) | 30.56% (G:0.00% B:0.00%) |
Cubeless Equities | +0.389 | +0.778 |
Cubeful Equities | ||
No redouble: | +0.661 | |
Redouble/Take: | +0.651 (-0.010) | |
Redouble/Pass: | +1.000 (+0.339) | |
Best Cube action: No redouble / Take | ||
Percentage of wrong pass needed to make the double decision right: 2.8% |
eXtreme Gammon Version: 2.10
You can see it is borderline No Redouble / Take. Let's try the Trice formula.
EPC: (Pips) = 30 pips + about 7 for wastage or 37
Point of Last Take = (# Rolls to go) - 3
= approx (37 pips / 7) - 3
= about 2 pips
So point of last take = 39 pips for this position
EPC (Rolls) = 7N+1 plus adjustment for nearmiss
= (7*5 + 1) + near miss adjustment
= 36 + near miss adjustment
near-miss: Avg Pip is 23 pips / 9 checkers or 2.5
2.5 translates to 1 pip adjustment.
So EPC (rolls) = 36 + 1 = 37 pips
Application:
Double w/in 2 pips of last take
Redouble w/in 1 pip of last take
Implies that this position would be an initial double but not a redouble.
Appears to be right on target! Pretty neat.
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Stack & Straggler vs. Stack & Straggler: Cube Action?
is Player 2 score: 0 pip: 20 | ||||||||||||||||
Unlimited Game Jacoby Beaver | ||||||||||||||||
pip: 32 score: 0 is Player 1 | ||||||||||||||||
XGID=-CBBB------A-a----------h-:2:-1:-1:00:0:0:3:0:10 | ||||||||||||||||
on roll, cube action? |
Analyzed in Rollout | No redouble | Redouble/Take |
Player Winning Chances: | 77.69% (G:0.00% B:0.00%) | 77.68% (G:0.00% B:0.00%) |
Opponent Winning Chances: | 22.31% (G:0.00% B:0.00%) | 22.32% (G:0.00% B:0.00%) |
Cubeless Equities | +0.554 | +1.107 |
Cubeful Equities | ||
No redouble: | +0.813 (-0.161) | ±0.002 (+0.811..+0.816) |
Redouble/Take: | +0.974 | ±0.005 (+0.969..+0.979) |
Redouble/Pass: | +1.000 (+0.026) | |
Best Cube action: Redouble / Take | ||
Rollout details | ||
1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller | ||
Double Decision confidence: | 100.0% | |
Take Decision confidence: | 100.0% | |
Duration: 1.1 seconds |
eXtreme Gammon Version: 2.10
Computer shows it as Redouble / Take. Let's try Trice's Stack & Straggler method and see how it does.
Recall for Stack + 1 straggler: EPC = (3.5 x # of checkers) + the outside man
EPC (doubler) = (3.5 x 9) + 12
= 43.5
Point of Last take = (43.5 / 7) or about 6 rolls to go less 3
= 3 pips or 46.5 pips for taker is point of last take
EPC (taker) =(3.5 x 10) + 11
= 46
Application:
Taker is just barely within the point-of last take implies this is a Redouble / Close Take
Once again the method was correct. Very impressive!
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