One thing I don't understand is how Stick gets takepoint of 22.5% I show takepoint as 19%. Perhaps one of my knowledgeable readers can explain it to me.
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Mochy video
Goal: Win 4 points
When to double
RACE: similar to money
BLITZ: double very early because gammon value is almost 1
When to take
RACE: low takepoint because redoubling to 4 is strong
BLITZ: drop gammonish cubes. border line decision in money game will be monster pass at 4 away 4 away
Kit Woolsey article
1.
Take low-gammon games deeper than for money
b/c of the powerful recube. Note the
recube takepoint is 33%
2.
Drop gammonish games b/c the 50% equity of
3away 4away isn’t that bad, and the gammon value is too high.
3.
Never double a backgame!
Stick Gammon village article.
4 AWAY 4 AWAY
Initial
Cubes
1.
Dead
cube takepoint is very high, ~ 29%.
a. Note
‘dead’ means no recube, like a last roll
position
2.
Live
cube takepoint is 22.5% per Stick
a. [NOTE
– I have 19% on my match equity chart.
Why the difference?
b. Live
cube doesn’t factor in gammons]
3.
Gammon
value is almost 1.0
4.
Basic
strategy is to double early, especially in gammonish positions; you would love to win 4 points to win the
match.
5.
Note
this is similar to 2 away 4 away where the trailer doubles very early on gammon
threat and leader drops quickly.
6.
Rule
of thumb for early doubling:
a.
60%
Wins + 20% Gammons and < 10% Opponent gammons = Borderline No double / Take
b.
65%
Wins + 25% Gammons and < 10% opponent gammons = Borderline double / Drop
7.
Stick
claims race takepoint for long race is similar to money (~22%) because of the
enormous recube vig. Recall opponent’s
33% recube takepoint is very high.
Early
Cube Examples
1.
51S-55A-F-C?
a.
$: No Double / Take by .06
b.
At
4a 4a: Double / Take (.65 ND .85 DT)
c.
Takeaway
– blot on 2 point is Double / Take
2.
32S-55A-F-C?
a.
$:
Borderline Double / take
b.
4a
4a: Borderline Drop
Recubes
Takepoint
on a recube is 33% - so recube vig is significant. Fast recube, fast pass!!
Examples
1.
8
roll position is redouble / borderline pass
2.
7
roll position is redouble / drop
3.
Most
standard holding games are drops on the recube
4.
Most
Prime vs Primes are drops on the recube (33% is a lot when cube ownership and
gammons are worthless)
5.
Recube
that containment game early!! Example
had only 4 point block and minus 40 pips but the threat to point on blot and
/or just hit loose followed by miss is too volatile. Redouble / Take.
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