2 Away Crawford
1. Gammon value is 1.0. Go for the gammon if risky play wins more gammons than extra losses.
a. (i.e. extra gammons > extra losses)
2. Leader Wants
a. Gammon-free game (Race, Holding Game)
b. Advanced anchor
c. Think defense first
d. Opening moves are gammon-save
3. Trailer Wants
a. Gammonish positions (Blitz, Prime, Backgame)
b. Think Offense first
c. Opening moves are gammon-go
3 Away Crawford: “the worthless gammon”
1. Essentially the same as DMP since gammon is worthless. Only the free drop (or ~ 1% MWC is at stake).
2. But leader should be careful to avoid backgammons
3. And trailer can take late chances to go for the backgammon. Example: bearing off and leaving a shot with opponent on the bar could be right
4 Away Crawford: “The Worthless Backgammon”
1. Strategy is basically the same as Crawford game.
2. Gammons are of extra value to the trailer (.58), but the trailer shouldn’t go overboard making a risky play to force a gammon win.
3. Leader is on Gammmon Save but can ignore backgammon risks.
5 Away Crawford
1. Same as 3 away Crawford. Gammons don’t particularly help the trailer.
2. But backgammons are valuable! Leader should be careful not to get BG’d
POST-Crawford: Even Away Scores
2 Away Post-Crawford
1. Trailer should immediately double
2. Leader should use free drop if he is an underdog (less than 50% to win)
3. If Trailer wins opening roll, don’t slot! You can’t realize the upside of this play b/c leader will use free drop)
4. If trailer jumps out to an early lead (like 31P 62S) he may be too good to double! Trailer can consider playing on for a gammon. If trailer is at any time in danger of dropping below 50% win chances, trailer can always double and cash the game. Otherwise trailer can play on for the Gammon.
4 Away Post-Crawford: Virtual DMP
1. Leader has free drop available, as per any even away post Crawford score. Since leader may lose and still have the free-drop available next game, he has the option to take as a slight underdog if he so chooses.
2. According to Dmitriy Obhukov, leader’s gammonless takepoint is about 35%. Leader should always take if he wins the opening roll since gammons are low.
3. Cube strategy same as 2 away post Crawford.
4. Once cube is turned, gammon-go for trailer; gammon-save for leader.
POST-Crawford: Odd Away Scores
3 Away Post-Crawford: “The Trick”
1. No free drop for the leader
2. Leader should take as long as winning chances > gammon losses.
3. Once cube turned, same as 2 away post-crawford
4. “the trick.” Trailer may wait to double until he has a very strong (but not gammonish) position. Leader should take, but may make an error and drop anyway.
5. On bear-off (no gammons) leader can take very deep, as low as ~5% I believe.
5 Away Post-Crawford
1. Same as 3 away post-crawford. No free-drop for the trailer. Leader should always take.
2. Trailer should double immediately, but can wait to try and trick the leader into a bad drop.