2 AWAY 5 AWAY
Mochy
Leader:
Goal - Win 2 Points
Race - double a bit earlier than money
Blitz - never double (try to win undoubled gammon for the match)
Trailer:
Goal - Win 4 points
Race - double a bit later than money
Blitz - double VERY early
Woolsey
1. Gammon values are elevated for the trailer,
but not 100% as in 2 away 4 away.
Reason: gammon gets trailer to Crawford but does not win match outright. [note GV is .69]
2.
Leader never doubles with gammons
3.
Leader doubles race similar to money; and
trailer takes race similar to money
4.
Note takepoint for trailer is higher on a
last-roll position b/c the cube is dead for him.
3 AWAY 5 AWAY
Mochy
Leader:
Goal - Win 2 Points
Race - double similar to money
Blitz - double VERY late
Trailer:
Goal - Win 4 points
Race - double similar to money
Blitz - double MUCH earlier than money
** 4 points is overkill for the leader but very efficient for the trailer. The leader must try to avoid a 4 point swing game.
Woolsey
1.
The leader should be very cautious about
actions which potentially involve doubled gammons or the cube reaching four.
2.
Basically, the leader should only double if
1-way gammons
4 AWAY 5 AWAY Mochy
Leader:
Goal - Win 4 Points
Race - double earlier than money
Blitz - double MUCH earlier than money
Trailer:
Goal - Win 4 points
Race - double similar to money
Blitz - double MUCH earlier than money
Woolsey
General
principle from Woolsey.
Initial cube action is pretty much like money play unless one
player is close to going out, but when it comes to higher cubes the trailer
should be more aggressive and the leader more conservative.
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