Goal: Win 4 points
When to double
RACE: a little bit later than money
BLITZ: earlier than money. blitz cube is very powerful
When to take
RACE: low takepoint because redoubling to 4 is strong
BLITZ: be careful taking gammonish cubes because of the elevated gammon value
Woolsey
Not much from Kit (at least in my notes).
My takeway was that initial cube actions are normal.
Stick
General
Notes
1.
Similar
to money play with some differences
2.
Checker
play and contact cubes are same for money.
3.
Gammon
value of .65 is elevated but not extremely high. Impact is to turn borderline No Doubles into
proper Doubles and borderline Takes into proper Drops.
a.
Example:
63S-11N-F-C?
i.
$:
Borderline No double (by .02)
ii.
5a
5a: borderline Double /take (by .02)
b.
Example:
63S-33A-F-C?
i.
$:
Double / Take (.94)
ii.
5a
5a: Double / Drop (.03)
4.
Opponent’s
takepoint on recube is slightly elevated at 28%
5.
Raw
takepoint is 24%
a. [NOTE
– I show 18% on my match equity chart]
b. Perhaps
Stick is not considering recube potential? – would explain why he has 24%?
6. You can take a race deeper than
for money because of the recube vig. According to Stick you can take a race 1-2
pips deeper than for money.
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