is Player 2score: 0 pip: 160 | ||||||||||||||||
| Unlimited Game Jacoby Beaver | |||||||||||||||
| pip: 167 score: 0 is Player 1 | ||||||||||||||||
| XGID=-b----E-C---cE-aac-e----B-:0:0:1:00:0:0:3:0:10 | ||||||||||||||||
on roll, cube action? | ||||||||||||||||
eXtreme Gammon Version: 2.02
| Replies to 43D | Error Key | Tie | Small | Medium | Blunder | |||||||
| Per XG opening Book | < .005 | < .02 | < .06 | > .06 | ||||||||
| General Notes | ||||||||||||
| Always hit if you can or make a home board point. | ||||||||||||
| Always slot with aces. | ||||||||||||
| The power of the 9 point builder gives some exceptions. Too many good rolls for opponent if you leave him alone | ||||||||||||
| 52 and 32 you need to split to confront the 9 point builder | ||||||||||||
| 22 - each is necessary to confront the 9 point builder | ||||||||||||
| 43D is a bit of a mystery. "Mirror the opponent's play" is a Tom Keith principle. Tactical reason - The major splits are just too unlikely to work | ||||||||||||
| 33. Up and make the 5 point is a "tapermike" principle. Make the 5 point if opponent has 4 builders for 5 point. | ||||||||||||
| 64 run and split are tied. Both plays are logical (Run to jump over the offense structure, or split for good distraction play) | ||||||||||||
| Reply Roll | BEST | 2nd | 3rd | 4th | ||||||||
| Point Making Rolls | 31 | P | 8/5, 6/5 | |||||||||
| 42 | P | 8/4, 6/4 | ||||||||||
| 53 | H | 24/16* | ||||||||||
| 61 | P | 13/7, 8/7 | ||||||||||
| Split or Slot | 21 | $ | 13/11, 6/5 | S | 24/23, 13/11 | 0.0472 | ||||||
| 41 | $ | 13/9, 6/5 | S | 24/23, 13/9 | 0.0528 | |||||||
| 51 | $ | 13/8, 6/5 | S | 24/23, 13/8 | 0.0206 | |||||||
| Split or Two Down | 54 | H | 24/15* | |||||||||
| 52 | S | 24/22, 13/8 | $ | 13/8, 6/4 | 0.0289 | D | 13/11, 13/8 | 0.0311 | ||||
| 43 | D | 13/9, 13/10 | Z | 24/21, 13/9 | 0.0404 | S | 24/20, 13/10 | 0.0613 | ||||
| 32 | Z | 24/22, 13/10 | D | 13/11, 13/10 | 0.0117 | S | 24/21, 13/11 | 0.0404 | ||||
| probably split to confront the 9 point builder. | ||||||||||||
| 6-X Rolls | 65 | R | 24/13 | S | 24/18, 13/8 | 0.0533 | ||||||
| 64 | R | 24/14 | S | 24/14, 13/9 | 0.0015 | |||||||
| leap over the offense | distraction play also reasonable | |||||||||||
| 63 | H | 24/15* | ||||||||||
| 62 | H | 24/16* | ||||||||||
| Doubles | 11 | N | 8/7(2), 6/5(2) | |||||||||
| 22 | E | 24/22(2), 6/4(2) | N | 13/11(2), 6/4(2) | 0.023 | H | 24/16* | 0.0384 | ||||
| probably E to confront the 9 point builder (compare to 32D) | ||||||||||||
| 33 | C | 24/21(2), 8/5(2) | E | 24/21(2), 6/3(2) | 0.0197 | H | 24/15*, 24/21 | 0.0303 | ||||
| 44 | B | 24/20(2), 13/9(2) | H | 24/16*(2) | 0.0097 | |||||||
| 55 | P | 13/3(2) | ||||||||||
| 66 | B | 24/18(2), 13/7(2) | ||||||||||
is Player 2
is Player 1
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