Thinking about
replies to Deuce Splits (32Z, 52S)
The may not work so well together since 32Z is so weird and
has so many exceptions. But here goes
anyways.
Hit if you can. Make
points if you can.
Point Making Rolls
(31, 42, 53, 61)
Always make a point
Aces (21, 41, 51)
21. Split. Note
duplication of opponent’s 64.
41.
on 32Z-41 any play is reasonable but I like hit (8/3*)
on 52S-41 tower (13/8) is correct. Note
this is the only time Tower is right on the reply roll.
51. 32Z-51 Run(24/18) is actually best but is probably easier to
just split (24/23, 13/8) in both cases.
Split or Two Down
(54, 52, 43, 32)
54. 32Z-54 hit (24/13*) is obvious. Otherwise split, there is nothing better.
52. Split (24/22,
13/8) and you can’t go wrong but …
32Z-52 kill (8/3*/1*) is tied.
52S-52 two down (13/8, 13/11) is tied. Note duplication of 64.
43. X or hit and split ( 24/20, 6/3*) is right in both case
[note the action on the outfield blot] but …
52S-43 I like hit and down (13/9, 6/3*) for consistency
32Z-43 hit and down (13/9, 6/3*) is probably wrong since
coming down doesn’t give you a direct cover
32.
32Z-32 Kill or 6/3*/1* is the only time you hit two to the
ace on the reply roll (not counting 65)
52S-32 is another exception.
Hit and down is correct and may be the only time you hit and come down from
the midpoint even though there is no direct cover.
6X Rolls (65, 64, 63,
62)
65. Always Run
64. This so special
it deserves a rule. “Always hit loose
when opponent splits with a deuce.”
63.
32Z-63 Hit 24/15* is obvious
52S-63 Run is best. Tend to run when 8 point is heavy (“4 stack”)
62.
32Z-62 is a terrible roll.
No special logic. Split (24/18,
13/11) is just the best you can do
52S-62 Run is best though split is tied. Note again you tend to run when 8 point is
heavy.
Doubles
11. each 24/22, 6/5(2) is clear.
22. Near 13/11(2), 6/4(2) is also clear.
33. Attack 8/5(2), 6/3*(2) is obvious
44. Always both (obvious)
55. Always attack (obvious)
66. Always both (obvious)
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